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Doom, Doom II and Doom 3 Cheat Codes


DOOM

See also the Wikipedia article Doom

IDKFA               - Gives you all weapons, keys and ammo.

IDBEHOLD Then S - Turns on the berserker punch
V - Makes you invulnerable.
I - Makes you invisible.
R - Gives you radiation suit.
A - Gives you the area map.
L - Gives you the lit-amp goggles
IDSPISPOPD - Turns clipping off(allows you to walk through walls)
IDMYPOS - Gives your (x,y) coordinates in hex
IDDQD - Degreelessness mode (aka God mode) You become invulnerable
IDDT(when in mapview)-Once gives you the whole map.
Twice lets you see all the monsters / objects.
Thrice puts you back to normal.
IDCLEVxy - Where x = 1, 2 or 3, and y = 1 - 9, Wraps you to level ExMy
IDCHOPPERS - Gives you the Chainsaw

DOOM II : Hell on Earth


See also the Wikipedia article Doom II

Changes from DOOM:


IDCLIP - Turns clipping off(allows you to walk through walls)
(Same as IDSPISPOPD in DOOM)

New in DOOM2


IDMUSxy - Play the music from level xy (xy=01 to xy=32)
IDFA - Gives you all the weapons and ammo, but not the keys
IDCLEVxy - Where xy=01 up to xy=30, Wraps you to level xy

CHEAT CODE IN NIGHTMARE


DOOM2 -devparm -skill4 -respawn -warp## -fast

Where ## warps you to level ##

CHEAT CODE IN DEATHMATCH


DOOM2 -turbo ###
(in single play. You can also use -tubo option in multiplayer mode)

where ### is betwen 100 and 250

This gives you extra speed(100%-250% of original speed). You will actually run faster than the rockets.


ALT+IDDT ALT+IDDT ALT+IDDT(in map view)

And that will show you where your friends are and where you are and give you full map! Tanks to nicoreed@alaska.net for this tip (I've not tested it, will it function ???)

DOOM 3


See also the Wikipedia article Doom 3
Activate the console using Ctrl+Alt+Tilde (~). Now enter this command, so you
can open it by just pressing Tilde in the future:

com_allowConsole 1

Now use any of these codes. Please note that you can turn on this using "1"
and turning it off with "0" (showFPS, pm_thirdperson etc.):

aviDemo = Make an AVI out of a Demo-file
benchmark = Game Benchmark
com_showfps 1 = Show FPS
doomhell = Skip all levels to last
editor = Open Editor
freeze = Freeze all on screen
g_nightmare 1 = Unlock Nightmare-mode
g_showplayershadow 1 = See your shadow during Single-Player
gfxinfo = Graphics card information
give all = Full load of weapons, armor and ammo
give ammo = Max ammo
give armor = Max armor
give berserk = Berserk
give health = Max health
give invis = Invisibility
give keys = Acquire all the keys you'll ever need
god = God mode
kill = Commit suicide
killmonsters = Kill all monsters
noclip = No Clip
notarget = Invisible to most enemies
playdemo demo_name = Play a Demo
playdemo stop = Stop recording a Demo
pm_crouchspeed ### = Define how fast you can crouch
pm_runspeed ### = Define how fast you can run
pm_walkspeed ### = Define how fast you can walk
pm_noclipspeed ### = Define how fast you can navigate using the noclip-cheat
pm_jumpheight ### = Define how high you can jump
pm_thirdperson 1 = 3rd Person-view on
quit = Quit
recorddemo demo_name = Record a Demo
set g_dragEntity 1 = Grab objects/bodies when you fire at them
status = Your game status

Type6 submitted that's it's possible to find every code in the game by
pressing a letter (A, for example) and pressing TAB.

Maps
Add "map" in front of all of the following codes:
Single Player Levels (sorted on level, not names):
game/mars_city1 - Mars City
game/mc_underground - Mars City Underground
game/mars_city2 - Mars City Re-Visit
game/admin - Administration
game/alphalabs1 - Alpha Labs Sector 1
game/alphalabs2 - Alpha Labs Sector 2
game/alphalabs3 - Alpha Labs Sector 3
game/alphalabs4 - Alpha Labs Sector 4
game/enpro - EnPro Plant
game/commoutside - Communications
game/comm1 - Communications Transfer
game/recycling1 - Monorail Skybridge
game/recycling2 - Recycling Sector 2
game/monorail - Monorail
game/delta1 - Delta Labs Sector 1
game/delta2a - Delta Labs Sector 2a
game/delta2b - Delta Labs Sector 2b
game/delta3 - Delta Labs Sector 3
game/delta4 - Delta Labs Sector 4
game/hell1 - Hell
game/cpu - CPU Complex
game/cpuboss - CPU Boss
game/site3 - Site 3
game/caverns1 - Caverns Area 1
game/caverns2 - Cavern2 Area 2
game/hellhole - Primary Excavatio

Multiplayer:
game/mp/d3dm1
game/mp/d3dm2
game/mp/d3dm3
game/mp/d3dm4
game/mp/d3dm5

Test Maps:
game/pdas - Room with all the PDAs and Video Disks
testmaps/test_box - A simple room
testmaps/test_boxstack - Lots of boxes
testmaps/test_lotsaimps - Lots of enemies

Video Disks
give video epd - EPD Video
give video hydrocon - Hydrocon Video
give video mfs - MFS Video
give video bfg - BFG Video
give video chaingun - Chaingun Video
give video demon_museum - Specimen Stasbib Museum
give video ian_report - Teleportation Experiments
give video ipn_news - IPV News
give video plasmagun - Plasmagun Video
give video recycling - Recycling Video
give video soulcube - Soulcube Video
give video tablets - Tablets

give pda admin_banks
give pda admin_dorweiler
give pda admin_moses
give pda admin_simons
give pda alphalabs1_berger
give pda alphalabs1_krietman
give pda alphalabs1_lipsitz
give pda alphalabs1_smith
give pda alphalabs2_chin
give pda alphalabs2_connors
give pda alphalabs3_abrams
give pda alphalabs3_lamia
give pda alphalabs3_nelson
give pda alphalabs3_poota
give pda alphalabs4_kaczynski
give pda caverns1_cody
give pda comm1_blake
give pda comm1_finch
give pda comm1_wolfe
give pda commoutside_holiday
give pda commoutside_ridge
give pda cpu_bates
give pda cpu_haskell
give pda cpuboss_tooloose
give pda delta1_mora
give pda delta1_price
give pda delta2a_cinders
give pda delta2a_raleigh
give pda delta2a_wilson
give pda delta2b_bullman
give pda delta2b_erikson
give pda delta2b_mcneil
give pda delta2b_stemmons
give pda delta3_cerano
give pda delta3_lee
give pda delta3_shultz
give pda delta4_gilbert
give pda delta5_jackson
give pda delta5_swann
give pda enpro_chasar
give pda enpro_hammer
give pda enpro_raad
give pda hell_garlick
give pda hell_hebert
give pda hellhole_id
give pda marscity2_caseon
give pda marscity2_duncan
give pda marscity2_stanton
give pda marscity2_tyson
give pda mc1_berneche
give pda mcunderground_baston
give pda mcunderground_delahue
give pda mcunderground_ryan
give pda mcunderground_young
give pda monorail_cullen
give pda monorail_harding
give pda monorail_hollies
give pda monorail_ross
give pda recycling1_garza
give pda recycling1_sadowayj
give pda recycling2_johnson
give pda recycling2_moen
give pda site3_davis
give pda site3_rogers


Doom 3 strategy guide:  DOOM 3 Xbox Prima Strategy Guide

Monsters and Weapons

give weapons = All weapons
give weapon_bfg = BFG (Big Fucking Gun)
give weapon_flashlight = Flashlight
give weapon_chaingun = Chaingun
give weapon_chainsaw = Chainsaw
give weapon_handgrenade
give weapon_machinegun = Machinegun
give weapon_pistol
give weapon_plasmagun = Plasmagun
give weapon_rocketlauncher = Rocket Launcher
give weapon_shotgun = Shotgun
give weapon_soulcube = Soulcube

Add "spawn" in front of all of the following codes:

weapon_bfg = BFG 9000
weapon_chaingun = Chaingun
weapon_machinegun = Machinegun
weapon_pistol = Pistol
weapon_plasmagun = Plasma Rifle
weapon_rocketlauncher = Rocket Launcher
weapon_shotgun = Shotgun
weapon_soulcube = Soul Cube

adrenaline = Adrenaline
megahealth = Mega Health
invisibility = Invisiblity

char_betruger = Betruger
char_campbell = Campbell
char_campbell_bfg = Campbell with a BFG
char_campbell_bfgcase = Campbell with a BFG case
char_hazmat = Scientist in Hazard Suit
char_sentry = Sentry Bot
char_security_goggles_pistol = Guard with Pistol
char_swann = Swann
marscity_marine_helmet_p90_walking = Armed Guard

env_gibs_leftarm= Left Arm
env_gibs_leftleg = Left Leg
env_gibs_rightarm = Right Arm
env_gibs_rightleg = Right Leg
env_gibs_spine = Bloody Spine
env_gibs_torso = Torso

moveable_base = Base
moveable_base_fixed = Base
moveable_base_barrel = Barrel
moveable_base_boulder = Boulder
moveable_base_brick = Base Brick
moveable_base_domino = Domino
moveable_blaptop = Laptop
moveable_burger = Burger
moveable_burgerboxopen = Open Burger Box
moveable_burgerboxclose = Close Burger Box
moveable_burningbarrel = Explosive Barrel
moveable_burningtank = Explosive Oxygen-Tank
moveable_cannister = Cannister
moveable_cartonbox (1 to 8) = Cartonbox
moveable_cokecan = Coke Can
moveable_chair (1, 2 or 5) = Chair
moveable_computer = Computer
moveable_explodingbarrel = Explosive Barrel
moveable_explodingtank = Explosive Oxygen-Tank
moveable_gizmo (1 to 3) = Gizmo
moveable_item_(any weapon here) = Any Weapon
moveable_ktable = Table
moveable_monitor = Monitor
moveable_paperwad = Wad of Paper
moveable_wrench = Wrench

monster_demon_archvile = Arch-Vile demon
monster_demon_cherub = Cherub
monster_demon_hellknight = Hellknight demon
monster_demon_imp = Imp
monster_demon_imp_crawler = Crawling Imp
monster_demon_imp_crawl_armdoor = Imp behind a door
monster_demon_maggot = Maggot demon
monster_demon_mancubus = Mancubus demon
monster_demon_pinky = Pinky Demon (Cyber dog)
monster_demon_revenant = Revenant
monster_demon_tick = Tick
monster_demon_trite = Trite demon
monster_demon_wraith = Wraith

monster_flying_cacodemon = Cacodemon Demon
monster_flying_lostsoul = Lost Soul

monster_boss_cyberdemon = Cyberdemon
monster_boss_guardian = Guardian
monster_boss_guardian_seeker = Guardian's Seeker
monster_boss_maledict_cinematic = Maledict (from the ending cinematic)
monster_boss_sabaoth = Sabaoth
monster_boss_vagary = Vagary

monster_zombie_bernie = Zombie-on-Fire
monster_zombie_boney = Boney Zombie
monster_zombie_commando = Commando Zombie
monster_zombie_commando_cgun = Chaingun Commando Zombie
monster_zombie_fat = Fat Zombie
monster_zombie_fat2 = Fat Zombie #2
monster_zombie_fat_wrench = Fat Zombie with Wrench
monster_zombie_labcoat = Zombie in lab coat
monster_zombie_limb = Zombie missing limb
monster_zombie_jumpsuit = Zombie in jumpsuit
monster_zombie_jumpsuit_eating = Eating Zombie
monster_zombie_maint = "Yellow Jacket" Zombie
monster_zombie_maint_bald = Bald Zombie
monster_zombie_maint_nojaw = Zombie with no jaw
monster_zombie_maint_flashlight = Zombie with flashlight
monster_zombie_maint_skinny = Skinny Zombie
monster_zombie_maint_wrench = Zombie with wrench
monster_zombie_maint = Zombie
monster_zombie_maint2 = Zombie #2
monster_zombie_pipe = Zombie with a pipe
monster_zombie_sawyer = Chainsaw Zombie
monster_zombie_skinny = Skinny Zombie
monster_zombie_suit_bloodymouth = Zombie with bloody mouth
monster_zombie_suit_neckstump = Zombie without a head
monster_zombie_suit_skinny = Skinny Zombie
monster_zombie_tshirt_bald = Zombie in T-shirt
monster_zombie_tshirt_blown = Zombie in brown T-shirt
monster_zsec_machinegun = Z-sec Zombie with SMG
monster_zsec_pistol = Z-sec Zombie with pistol
monster_zsec_shield = Z-sec Zombie with shield
monster_zsec_shotgun = Z-sec Zombie with Shotgun

      Here are a few more oldies but goldies some dating all the way back to the original Doom
    *  iddqd          =     Invincibility
    *  idkfa           =     All weapons, keys, ammo, and 200% armor
    *  idbeholds    =     Berserker strength
    *  idbeholdv    =     Temporary invincibility
    *  idbeholdi     =     Temporary invisibility
    *  idmypos      =     Display coordinates and heading
    *  idchoppers  =     chainsaw
    *  idbeholdl     =     Light amplification visor
    *  idspispopd  =     Walk through wall in noclip style


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